GameBurnWorld

PC CHEATS

THE SIMS: VACATION

Cheats

Press Ctrl + Shift + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter ! (Exclamation point) at the prompt to repeat the last cheat entered. Enter a ; (Semi-colon) between codes to enter multiple codes at the same time.

Result

Code

1000 Simoleons

rosebud

Add new family history stat to the current family

hist_add

Appends the route destination list to AllRoutes.txt every time a route is found

write_destlist

Architecture tools automatically set the level as needed

auto_level

Automatically import and load indicated FAM file

import <FAM file>

Automatically load indicated house, no questions asked

house <house number>

Check and fix required lot objects

prepare_lot

Completely flush app to VM file when running Windows NT

flush

Crash game

crash

Create moat or streams

water_tool

Create shrunk_text_#.bmp files

shrink_text <font_size> <text>

Create-a-character mode

edit_char

Display personality and interests

interests

Draw all animation frames disabled

draw_all_frames off

Draw all animation frames enabled

draw_all_frames on

Draw colored dots at each person's origin

draw_origins

Dump entire memory to core_dump_[date:time].txt

core_dump

Dump selected person's most recent list of scored interactions to a file

dump_happy

Dump selected person's motive contribution curve to a file

dump_mc

Enable debug flag to show outcome choice dialogs for social interactions

debug_social

End sim logging

sim_log end

Execute "file.cht" file as a list of cheats

cht <filename>

Floorable grid disabled

draw_floorable off

Floorable grid enabled

draw_floorable on

Force an assert for testing

assert

Log animations in the event log window

log_animations

Map editor disabled

map_edit off

Map editor enabled

map_edit on

Move any object

move_objects on

No tutorial object generation when tutorial house is loaded

tutorial off

Prevent web browser crashes

browser_failsafe

Preview animations disabled

preview_anims off

Preview animations enabled

preview_anims on

Programmer stats

tile_info

Quit game

quit

Read in behavior tuning constants from Tuning.txt

#import

Rebuilds entire control panel/UCP from scratch

rebuild_cp

Refresh the BMP_ resources for all people whose IFF files are writable

refresh_faces

Rematch dependent textures and regenerate bitmaps for all user characters

refresh_textures

Restore tutorial

restore_tut

Rotate camera

rotation <0-3>

Routing debug balloons disabled

route_balloons off

Routing debug balloons enabled

route_balloons on

Run series of random operations on unhoused families

fam_test <opcount>

Save currently loaded house

save

Save family history file

history

Say "plugh"

plugh

Say "porntipsguzzardo"

porntipsguzzardo

Say "xyzzy"

xyzzy

Selected person's path displayed

draw_routes on

Selected person's path hidden

draw_routes off

Set event logging mask

log_mask

Set free thinking level

autonomy <1-100>

Set game speed

sim_speed <-1000-1000>

Set grass change value

edit_grass <number>:

Set grass growth

grow_grass <0-150>

Set lot size

lot_size <number>

Set maximum milliseconds to allow simulator

sim_limit <milliseconds>

Set time of day (unpatched game version)

set_hour <1-24>

Set z offset for thought bubbles

bubble_tweak <z offset value>

Sets the neighborhood directory to the path

<directory path>

Sets up the borders of the lot with non-editable flag. Requires rotation

lot_border <tl> <tr> <bl> <br>

Sets whether menu items appear for in use objects

allow_inuse

Show memory view window in debug builds of the game

memview

Start sim logging

sim_log begin

Swap the two house files and updates families

swap_houses <house number> <house number>

Ticks disabled

sweep off

Ticks enabled

sweep on

Tile information displayed

tile_info on

Tile information hidden

tile_info off

Toggle allowing visitors to be controlled using the keyboard

visitor_control

Toggle assets report

report_assets

Toggle automatic object reset feature

auto_reset

Toggle calls to PeekMessage within sim loop

sim_peek

Toggle camera mode

cam_mode

Toggle display of unavailable interactions in person control menus

all_menus

Toggle music

music

Toggle object compression in save file

obj_comp

Toggle quaternion transformations

quats

Toggle sound log window

sound_log

Toggle sounds

sound

Toggle web page creation

html

Total reload of people skeletons, animations, suits and skins

reload_people

Trigger sound event

soundevent

Write out an RTE file every time a route is found

write_routes

Write out behavior tuning constants to Tuning.txt

#export

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