Effect
|
Code
|
Spawn
indicated item
|
give
<item name>
|
Full
health
|
give
health
|
Get all
items
|
give
all
|
Ammunition
|
give
ammo
|
Invincibility
|
god
|
Ignored
by enemy
|
notarget
|
No
clipping mode
|
noclip
|
Toggle
debug mode
|
debug <0-1>
|
Toggle
developer mode
|
developer
<0-1>
|
Fly mode
|
ufo
|
Teleport
to a specific map node
|
jumptonode
<number>
|
Play
indicated map
|
map
<map name>
|
Suicide
|
kill
|
List all
cvars
|
cvarlist
|
Dump all
cvars to console
|
cvardump
|
Reset all
cvars
|
cvar_restart
|
List all
console commands
|
cmdlist
|
List all
shaders of current map
|
shaderlist
|
List all
images of current map
|
imagelist
|
List all
sounds currently used
|
snd_list
|
List all
entities currently used
|
entitylist
|
List all
currently bound keys
|
bindlist
|
View
graphics information
|
gfxinfo
|
Save game
|
savegame
|
Load
saved game
|
loadgame
|
Reset
variable to default value
|
reset
<variable name>
|
Play a
cinematic file
|
cinematic
|
Set
crosshair transparency; default is 1.0
|
cg_crosshairAlpha
<number>
|
Set
gravity value; default is 800
|
g_gravity
<number>
|
Set HUD
transparency; default is 1.0
|
cg_hudAlpha
<number>
|
Set
seconds that dead bodies remain on-screen
|
ai_corpsecount
<number>
|
Set
shellshock duration
|
cg_shellshock
<number>
|
Set skill
level
|
g_gameSkill
<number>
|
Set
weapon knockback power; default is 1000
|
g_knockback
<number>
|
Show miss
distance when hitting NPCs
|
cg_showMiss
<0-1>
|
Spawn
indicated model
|
testmodel
<model name>
|
Free
movement while paused
|
cl_paused
2
|
Return to
normal paused screen
|
cl_paused
0
|
Set game
speed; 0.5 is half speed, 1 is default
|
timescale
<number>
|
Toggle AI
|
g_ai <0
or 1>
|
Toggle
bullet debug mode
|
g_debugBullets
<0 or 1>
|
Toggle
bullet marks
|
cg_marks
<0 or 1>
|
Toggle
console debugging.
|
con_debug
<0 or 1>
|
Toggle
crosshair
|
cg_drawCrosshair
<0 or 1>
|
Toggle
ejecting shells
|
cg_brass
<0 or 1>
|
Toggle
entity bounding boxes
|
g_drawEntBBoxes
v
|
Toggle
fog
|
r_fog <0
or 1>
|
Toggle
framerate displae
|
cg_drawFPS
<0 or 1>
|
Toggle FX
|
fx_draw
<0 or 1>
|
Toggle FX
debugging.
|
fx_debug
<0 or 1>
|
Toggle FX
freezing
|
fx_freeze
<0 or 1>
|
Toggle fx.
If set to 0, fx will be disabled.
|
fx_enable
<0 or 1>
|
Toggle
game timer
|
cg_drawTimer
<0 or 1>
|
Toggle
hit debug mode
|
g_debugShowHit
<0 or 1>
|
Toggle
HUD
|
cg_drawStatus
<0 or 1>
|
Toggle
HUD and crosshair
|
cg_draw2D
<0 or 1>
|
Toggle
letterbox format
|
cg_letterbox
<0 or 1>
|
Toggle
NPC health display
|
g_debugDamage
<0 or 1>
|
Toggle
objects and backgrounds
|
r_drawWorld
<0 or 1>
|
Toggle
objects and NPCs
|
r_drawEntities
<0 or 1>
|
Toggle
player and AI movement debug mode
|
g_debugMove
<0 or 1>
|
Toggle
player and AI movement debugging.
|
cl_debugMove
<0 or 1>
|
Toggle
rendring
|
cg_noRender
<0 or 1>
|
Toggle
shadows.
|
cg_shadows
<0 or 1>
|
Toggle
spawning
|
g_spawnai
<0 or 1>
|
Toggle
subtitles
|
cg_subtitles
<0 or 1>
|
Toggle
third person view
|
cg_thirdPerson
<0 or 1>
|
Toggle
vehicle debug mode
|
g_vehicleDebug
<0 or 1>
|
Toggle
wireframe mode
|
r_showtris
<0 or 1>
|
Hold [Shoot]
to autofire rifles
|
weapon
32
|
Players
arm and gun invisible
|
cg_drawgun
<0 or 1>
|
Restart
current level
|
map_restart
|
Toggle
display where you can access via blue lines
|
r_showportals
<0 or 1>
|
Toggle
ground and other stationary textures are white
|
r_lightmap
<0 or 1>
|
Toggle
lines where the light comes through the leaves
|
r_showLeafLights
<0 or 1>
|
Toggle
multicolors
|
r_measureOverdraw
<0 or 1>
|
Toggle
numbers on each texture
|
r_showtricounts
<0 or 1>
|
Toggle
random textures turn invisible
|
r_lockpvs
<0 or 1>
|
Toggle
remove sky
|
r_fastsky
<0 or 1>
|
Toggle
script display over important soldiers and objects
|
g_entinfo
<0 or 1>
|
Unknown
|
testgun
|
Unknown
|
debug_tankall
<0 or 1>
|
Unknown
|
chain <0
or 1>
|
Unknown
|
ai_nocriticalsections
<0 or 1>
|
Unknown
|
cg_skybox
<0 or 1>
|
Unknown
|
cg_stats
<0 or 1>
|
Unknown
|
cg_noPredict
<0 or 1>
|
Unknown
|
cg_selectPlayer
|
Unknown
|
cg_tracerChance
|
Unknown
|
cg_ignore
<0 or 1>
|
Unknown
|
cl_run
<0 or 1>
|
Unknown
|
cl_running
<0 or 1>
|
Unknown
|
dmflags
<0 or 1>
|
Unknown
|
g_changelevel_time
|